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Need for Speed: Carbon
European cover art featuring a Mitsubishi Lancer Evolution IX and a Dodge Challenger drifting through the corner
Developer(s)EA Canada
EA Black Box (PC)
Rovio Mobile (mobile)
Publisher(s)Electronic Arts
Composer(s)Trevor Morris
SeriesNeed for Speed
Platform(s)Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Game Boy Advance, Nintendo DS, PlayStation Portable, mobile phone, Zeebo, arcade[1]
Release
  • PSP, DS, GBA, & GC
    • NA: October 30, 2006
    • EU: November 3, 2006
    • AU: November 9, 2006
    PC, PS2, & Xbox 360
    • NA: October 30, 2006
    • EU: November 3, 2006
    • AU: November 16, 2006
    Xbox
    • EU: November 10, 2006
    PS3
    • EU: March 23, 2007
    Wii
    • NA: November 19, 2006
    • EU: December 8, 2006
    • AU: December 14, 2006
    Macintosh
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Tōuge-styled racing events, and greater customization options.

Alongside console and home computer versions, the game also received portable editions for the PlayStation Portable, Nintendo DS, Game Boy Advance,[2]Zeebo,[3] entitled Need for Speed: Carbon – Own the City. While the portable games featured similar gameplay to the console version, they included new/modified gameplay elements, a different setting and storyline, and a different selection of AI teammates.

Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for Playstation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed: ProStreet in 2007.

  • 1Gameplay
  • 6Need for Speed: Carbon – Own the City

Gameplay[edit]

Need
A heavily modified Audi Le Mans Quattro compared to a stock Lamborghini Murciélago LP640, showing the 'Autosculpt' feature of the game.

In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of real-world cars available (at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed, both of which recharge over time. The game itself features four game modes - Career, Quick Race, Challenge Series, and Multiplayer - with the latter featuring online gameplay available in all console versions of the game, except the Wii's edition.

The game operates on the same gameplay mechanics used in previous entries in the series, including its predecessor Most Wanted, though Carbon introduced new elements. A new element exclusive to Carbon is Canyon Race events. Styled after Japanese Tōuge racing, players compete on specially designed circuits situated on canyon roads outside the game's main setting, in which they must avoid falling off the course during an event - such circuits feature a mixture of solid walls and destructible guardrails, the latter of which the player must avoid crashing through. Along with checkpoint, drifting, and sprint racing, the player can engage in duels with opponents. Duels are conducted over two stages - the first stage requires players to tail an opponent closely to score points and not falling too far behind them, while the second stage requires them to avoid letting their opponent tail too closely and cause their score to decrease, or let them overtake and get too far ahead. The player wins such events by either having a better score than their opponent or managing to overtake/stay far ahead of their opponent during the Duel.

Police pursuits, a staple of the series, function similar to Most Wanted in that police can turn up at any time during a race and attempt to impede the player during the event, except in Canyon Race events and checkpoint races; in Career mode, the police can also turn up during Free Roam, but will not act against the player unless they have a warrant (for evading a previous pursuit) or committed an offence in their sight, whereupon they focus on blocking in and arresting the player unless they can lose them and find a safe spot to hide until they lose their heat. As the player is pursued, they can either attempt to evade the cops, or knock them out of action by ramming their cars or using destructible props called Pursuit Breakers to impede their pursuit, though extensive pursuits will cause the player's heat level to rise, leading to stronger pursuit tactics including spike-strips, road blocks, and the involvement of state/federal authorities. Carbon modified the pursuit function by making police less dominant in arrest tactics at higher heat levels, and reducing the chance a Pursuit Breaker blocks/destroys a pursuing vehicle.

Licensed real-world cars used in the game are divided into three classes - Exotic, which focus on high top speeds, but the lower acceleration means that some of the muscle cars reach higher speeds than exotics on any of the tracks used in the game; Tuners, which focus on handling; and Muscle, which focus on high acceleration - and divided further into three tiers - low, moderate, and high performance - with each having their own characteristics. While cars can be upgraded in performance through new components and fine-tuning of each component - such upgrades can help, for example, to improve speed, or improve braking - Carbon introduces the ability to customise the visuals of their car with the Autosculpt feature - a gameplay mechanic used in later titles with further improvements to the function. Autosculpt allows players to buyfor their car and thus change its exterior look, along with the ability to place vinyls and decals upon it. Along previous entries in the series, Carbon provides added flexibility with vinyls and decals by allowing them to be placed in layers over each other, with the ability to modify these in shape and size, and place them anywhere on the car. Additional cars and customization parts can be acquired through completing Reward Cards - each card consists of a set of challenges for the player to complete across the game modes, and reward the player either with a new vehicle to use or new parts for customization.

Career Mode[edit]

Need For Speed Carbon Free

The game's main mode focuses on the player competing in races against rival street racing crews, instead of individual racers like in Most Wanted and Underground 2. When starting in Career mode, players must chose a class that is not only permanent for their playthrough in this mode, but also dictates which of the initial three districts in the game's setting they begin in and which racing events are available first. Additional cars and classes become unlocked as the player progress the mode's story; any cars earned from Reward Cards for Quick Race mode are available without limitation. Players operate their own crew in Career mode, and can recruit AI wingmen to assist them, each of whom operates under a different role - Blocker, Drafter, and Scout - and speciality - Fixer, Mechanic, and Fabricator. The type of role and speciality that each wingman operate under dictates how they assist the player - some can find shortcuts during races, while others can help to reduce police heat - with their role also dictating which car they drive in (with the exception of the first two wingmen the player unlocks as their cars match car class chosen at the beginning). During races, players may use their wingmen for a period of time, after which they must wait a while until their wingmen gauge has recharged before they can use them again.

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To win career mode, players compete in races against other crews to secure territory - each district has a number of territories, each controlled either by the district's main crew or a minor crew through a series of racing events. Winning a majority of the races in a territory converts control to the player's crew and unlocks additional races elsewhere. Races that have been won can be engaged again, but the prize money offered is reduced as a result. Taking control of all territories will unlock a duel event with the main crew's boss, in which winning the event will allow the player to unlock special rewards in a similar manner to the rival events in Most Wanted. As the player accumulates territories, they can lose any earned by losing control over its racing events to minor crews either by failing to defeat them in takeover challenges or forfeiting the right to do so.

Quick Race, Challenge Series & Online Multiplayer[edit]

Quick Race mode allows players to create custom events for single player or multiplayer - both splitscreen or online - making use of any circuit and cars in the game, and altering various factors such as difficulty of opponents, track conditions and so forth; what cars and circuits can be used depends on the player's progress in Career mode, though all players can be allowed to use wingmen they have unlocked in these events, provided this option is allowed.

Challenge Series consists of a series of racing events that are divided into 12 categories, each divided further into three difficulty levels. Each challenge event requires the player to complete a specific goal, depending on the type of event, using a set car on a specific course in the game. Players may chose any category to begin with, unlike in Most Wanted, but must complete in order of Easy to Hard. Completing all of the difficulty levels of a challenge unlocks either a new car or customization option for the player to use in other modes.

Online Multiplayer mode focuses on two exclusive events for multiple players - Pursuit Knockout and Pursuit Tag:

  • In Pursuit Knockout, players compete in laps of a circuit, with each player in last place being knocked out and returning as cops to hinder the other players. The winner is the player who ends the race in first place.
  • In Pursuit Tag, one player is a racer and must evade the others, who operate as the cops. If the player is arrested by another, they switch roles. The winner is the player who spends the most time as the racer.

Setting[edit]

The game is set in the fictional city of Palmont (with the exception of NFS: Own The City.). There are three major canyon areas: East, West, and Carbon Canyon. The southwestern border of the city features a sea coast. The city also includes several rivers and a lake near Carbon Canyon. The career mode introduction takes place in San Juan, which along with the canyons and drift courses, is disconnected from the main map, although these areas can be reached using a glitch to go off the main map. Once the career mode introduction is completed, there are four boroughs: Kempton (southwest industrial area), Downtown (east metropolitan area), Fortuna (west residential area) and Silverton (north casino & resort area) ; one for each of the major crews. Career mode includes canyon based events, which are accessed using 'links' located on the main map. A highway system extending through the middle of the city is the main connection between the boroughs. Palmont's design is based on cities in California, Nevada, and New Mexico.[4] Days are skipped in the game and it is always night time in Need for Speed Carbon. All boroughs except Silverton are initially accessible to the player; access to Silverton is unlocked only after beating the crews in the other three boroughs (the off map glitch can be used to go there before it's unlocked). Palmont was also featured in the massively multiplayer online racing gameNeed for Speed: World, along with Rockport of Most Wanted, but drift arena, San Juan and the canyons were not included in Need for Speed: World.

Plot[edit]

After escaping from the authorities in Rockport, the player drives in a BMW M3 GTR on a canyon route to Palmont City. A flashback to several years prior, before the events of Most Wanted to what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont with Darius's Toyota Supra, leaving Wolf, Angie, Kenji, many bystanders and then girlfriend Nikki who was unable to be rescued to be arrested by the Palmont SWAT units. In the present day, the player is nearing the city limits of Palmont, when is rammed from behind by a driver in a 2006 Chevrolet Corvette Z06. The driver turns out to be former Rockport Police Sergeant Nathan Cross (played by Dean McKenzie), now a bounty hunter. After a high-speed chase down the canyon, they both run into a construction zone, where Cross then corners the player who has just totaled their car. Shortly before an irate Cross (who is still upset about the incident in Rockport City) can arrest the player, Darius (played by Tahmoh Penikett) and his crew arrive. Darius pays off Cross, and the player meets up with ex girlfriend Nikki (played by Emmanuelle Vaugier), who is now dating Darius and is apparently outraged about the player's return after leaving Palmont with what she thought was the prize money for the race (the bag was switched and only had paper, not cash), but Darius asks her to help the player, introducing crew members Neville and Sal and providing the crew with a safehouse/workshop.

Darius tells the player to regain control of the different territories in Palmont. Winning races one by one, the player acquires territories and ultimately districts from the major crews, before beating the bosses of those crews. The 3 major bosses are:

  • Kenji (Bushido) - controls Downtown
  • Angie (21st Street; played by Danielle Kremeniuk) - controls Kempton
  • Wolf (T.F.K.) - controls Fortuna

There are various other smaller crews, such as 4Rotor (who use Mazdas with rotary engines), Black Hearts, and Los Colibres (The Hummingbirds). After beating each crew boss, the player meets up with a former member of that boss's crew: Yumi (Bushido; played by Melody Miyuki Ishikawa), Samson (21st Street) and Colin (T.F.K.), who want to join the player's crew and reveal their observations regarding the night the player took off from Palmont.[5]

After gaining control of all three districts, Darius asks the player to meet up with him. He reveals that he was just using the player all along to get more territory, and that he has brought Cross along to arrest the player. Darius leaves the player at the mercy of Cross, but the player is saved by the arrival of Nikki (who made a secret deal with Cross), who tells him that she now realizes everything that happened years ago after piecing together her view of the night and the viewpoints of the other racers, revealing that Darius was the one who tipped off the police, switched the money bag and let the player escape.[6] Nikki reconciles with the player and joins the player's crew. After Darius finds this out, he hires the three previous bosses (Kenji, Angie, and Wolf) into his new crew, Stacked Deck. The player then attempts to conquer Silverton, and oust Darius and his Stacked Deck crew, to exact revenge for Darius' actions.[7]

The player begins to win races against the Stacked Deck, and gets his chance to beat Darius for control of Palmont and to accord justice. After finally defeating Darius, Darius surrenders his Audi Le Mans Quattro to the player. Before he leaves the city, Darius tells the player to '...enjoy it while it lasts. There's always someone out there who's a little faster than you are...and sooner or later they're going to catch up.'.[8]

Development[edit]

Need for Speed: Carbon was first shown in EA's montage at Nintendo's E3 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. In the early development stages, the graphics had more detail and the city was planned to be bigger.[9] Also found in the game's files show that many of the game's features were scrapped such as being able to drift with other A.I. players, similar to Underground 2. What may appear to be an entire crew called 'LeSamurai' was found in the game's files. 'LeSamurai' may have taken a huge part in the game's plot as their crew logo is found in many various places in the city. However, the crew logo is not found Downtown. 'LeSamurai' may not be the official crew name, but it's the name of some of the contents in one of the game's files. Carbon is the first in the Need for Speed series to be released for PlayStation 3 and Wiiseventh generation consoles and also the final in the series to be released for Xbox, GameCube and Game Boy Advance. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler300C SRT 8, Chevrolet'sChevelle SS and the Alfa Romeo Brera. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is available for use with Mac OS X.[10]Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[11]

Carbon was also the first game in the series to feature detailed character animations for the Windows and seventh-generation releases using facial motion capture, where ingame models of characters such as Neville, Wolf, Angie and Kenji appear in realtime cutscenes taunting or remarking the player in a race or at certain points.[12] This has however been omitted on the sixth-generation and Wii versions due to platform limitations.

The Need for Speed: Carbon – Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and a metallic-finish sleeve encasing the case of the game. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features. The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger. An arcade version of the same name was released by EA Arcades in 2008.[1][13] The Collector's Edition is not available for PS3.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 78.47%[14]
(X360) 77.51%[15]
(PS3) 76.26%[16]
(PS2) 75.04%[17]
(GC) 74.25%[18]
(Xbox) 73.28%[19]
(PSP) 71.00%[20]
(GBA) 69.33%[21]
(NDS) 66.50%[22]
(Wii) 65.39%[23]
Metacritic(PC) 78/100[24]
(X360) 77/100[25]
(PS3) 75/100[26]
(GC) 75/100[27]
(PS2) 74/100[28]
(Xbox) 74/100[29]
(PSP) 73/100[30]
(NDS) 70/100[31]
(Wii) 67/100[32]
Review scores
PublicationScore
GameSpot(PSP) 7.9/10[33]
7.6/10[34][35][36][37]
(PS3, PS2 & GC) 7.4/10[38][39][40]
(Wii) 7.1/10[41]
(GBA) 6.5/10[42]
IGN(PC) 8.2/10[43]
(PS3) 7.9/10[44]
7.8/10[45][46]
(NDS) 7.5/10[47]
(Wii) 7.4/10[48]
(PSP & GBA) 7.0/10[49][50]
Play76%[51]

Need for Speed: Carbon was met with generally positive reviews. IGN gave the PC version an 8.2 out of 10[43] and the PlayStation 3 version a 7.9 out of 10[44] citing 'It's not revolutionary, it's not brilliant, but it's good, deep racing,'.[citation needed]GameSpot gave praise for adding more movie clips, customization and solid gameplay but was critical about frustrating boss battles and under utilizing police chases.[citation needed]

Electronic Gaming Monthly gave the game an average score of 8.0.[52]Hyper's Daniel Wilks commends the game for its 'large gameworld' but criticises it for its 'easy, drift course mechanics suck [and] cutscene 'actors'.[53] The Australian video game talk show Good Game gave the game a 5/10.[54]

Need for Speed: Carbon has sold 3.2 million copies in the United States.[55] Its PlayStation 2 version received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[56] indicating sales of at least 600,000 copies in the United Kingdom.[57]

Need for Speed: Carbon – Own the City[edit]

Gameplay[edit]

For portables, the Own the City version has many differences. There are new game modes, like Escape where the player must escape from a rival crew's territory, Delivery where the players and their crew have to deliver a package to a designated area in first place to win, and Crew Takedown, where players have to eliminate a set number of rival racers to win. Crew management allows hiring of up to 5 wingmen per crew, with 2 active for racing. Players can use the crews for all races except for Lap Knockout, Escape and Crew Takedown modes. The city is also divided into many areas, some together into a district owned by one crew, with a total of 6 districts and 13 areas. Every area conquered gives new unlocks and new wingmen. Wingmen also have three different classes; a brawler that takes down racers, a drafter that drafts racers to give speed boosts, and assassins that deliver spike strips the player needs to avoid that can blow a car's tires, aimed for enemy cars. Own the City also allows free roaming with crates scattered throughout the whole city that when broken, give special unlocks ranging from cash to game art. Police chases are only available in free roam, and are not available in races.

Plot[edit]

The player has flashbacks to a race where he, and his brother Mick and a couple of other racers are racing to decide who owns the city. But a terrible car crash ruins the competition - leaving the player in the hospital with amnesia and Mick dead. His death also made the city divide back into different crew territories. Upon waking up, the player is greeted by Mick's girlfriend named Sara, and Carter, Mick's wingman, as they visit Mick's grave and help the player regain his memories.

The player is set to find out who killed Mick, and goes on different races to beat different crews, regain territory and see if they know anything about the accident, where each crew boss then describes what they know about the accident that killed Mick - as well as unlocking more crew members from the respective rival crews. The player soon finds out that the crash was caused by a kid named Buddy, and after a visit to a crew boss called EX - who explains to player where he can find Buddy. However, before EX could finish explaining, Sara is seemingly caught in an explosion. The player is driven further to find out who caused the trouble - and soon confronts Buddy. He then reveals that he was hired, and hands the player his phone. The player then continues to complete more races. shortly afterwards, he meets and encounters an undercover police racer named MK, who, after being defeated by the player, then helps him with MK’s police abilities to find out who planned the murder, through Buddy's phone.

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It is revealed that EX was the one who planned the crash, and the player goes after him, with MK's police forces in the end apprehending EX after defeated by the player. Sara appears, and tells the racer to race her, which she in the end reveals the truth: the player hired EX to get rid of Mick due to Mick's monstrous personality that hurt Sara and the player, and EX, in turn, hired Buddy to crash Mick's car causing the 'accident' resulting in Mick's death. It was all following the player's plan. Sara then hands the player Mick's watch, saying that he is different from Mick, and that she is free together with the player.

References[edit]

  1. ^ ab'Arcade Machines - Driving Arcade Machines - Need For Speed Carbon Twin Driving Arcade Machine'. Monkey Gamesroom. Archived from the original on 4 February 2013. Retrieved 20 March 2014.
  2. ^'Need for Speed Carbon: Own the City Review'. IGN. 2008-11-01. Retrieved 2008-06-24.
  3. ^Alexander, Leigh (2009-05-27). 'Zeebo Officially Launches In Brazil With FIFA, Need For Speed, Brain Challenge'. Think Services. Retrieved 2010-01-18.
  4. ^https://www.youtube.com/watch?v=qF1RAJVEM_Q
  5. ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts. Need For Speed Carbon - various cutscenes after unlocking Sal, Colin of TFK, Yumi of Bushido, and Samson of 21st Street.
  6. ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts. Need For Speed Carbon cutscene after beating the last crew.
  7. ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts. Need For Speed Carbon Cutscene after unlocking Nikki.
  8. ^Electronic Arts (2006). Need for Speed: Carbon. PlayStation 2. Electronic Arts. Need For Speed Carbon Cutscene after beating Darius.
  9. ^'Analysed Version of The 'Bigger' City'.
  10. ^'EA > GAMEFINDER > Need for Speed Carbon'. Archived from the original on December 20, 2008. Retrieved 2008-12-30.
  11. ^'Christmas charts take shape'. 2006-11-13. Archived from the original on 2007-09-26. Retrieved 2006-11-13.
  12. ^Verónica Costa Orvalho, João Orvalho. 'Character Animation: Past, Present and Future'(PDF).[permanent dead link]
  13. ^'Need For Speed: Carbon - Standard Model'. PrimeTime Amusements. Archived from the original on 16 October 2014. Retrieved 20 March 2014.
  14. ^'Aggregate score for PC at GameRankings'.
  15. ^'Aggregate score for Xbox 360 at GameRankings'.
  16. ^'Aggregate score for PlayStation 3 at GameRankings'.
  17. ^'Aggregate score for PlayStation 2 at GameRankings'.
  18. ^'Aggregate score for GameCube at GameRankings'.
  19. ^'Aggregate score for Xbox at GameRankings'.
  20. ^'Aggregate score for PlayStation Portable at GameRankings'.
  21. ^'Aggregate score for Game Boy Advance at GameRankings'.
  22. ^'Aggregate score for Nintendo DS at GameRankings'.
  23. ^'Aggregate score for Wii at GameRankings'.
  24. ^'Aggregate score for PC at Metacritic'.
  25. ^'Aggregate score for Xbox 360 at Metacritic'.
  26. ^'Aggregate score for PlayStation 3 at Metacritic'.
  27. ^'Aggregate score for GameCube at Metacritic'.
  28. ^'Aggregate score for PlayStation 2 at Metacritic'.
  29. ^'Aggregate score for Xbox at Metacritic'.
  30. ^'Aggregate score for PlayStation Portable at Metacritic'.
  31. ^'Aggregate score for Nintendo DS at Metacritic'.
  32. ^'Aggregate score for Wii at Metacritic'.
  33. ^'PlayStation Portable review at GameSpot'. Archived from the original on 2013-07-16.
  34. ^'PC review at GameSpot'. Archived from the original on 2013-06-24.
  35. ^'Xbox 360 review at GameSpot'. Archived from the original on 2012-02-28.
  36. ^'Xbox review at GameSpot'. Archived from the original on 2011-12-17.
  37. ^'Nintendo DS review at GameSpot'. Archived from the original on 2011-12-19.
  38. ^'PlayStation 3 review at GameSpot'. Archived from the original on 2013-07-24.
  39. ^'PlayStation 2 review at GameSpot'. Archived from the original on 2013-07-20.
  40. ^'GameCube review at GameSpot'. Archived from the original on 2013-07-23.
  41. ^'Wii review at GameSpot'. Archived from the original on 2011-12-22.
  42. ^'Game Boy Advance review at GameSpot'. Archived from the original on 2013-07-19.
  43. ^ ab'PC review at IGN'.
  44. ^ ab'PlayStation 3 review at IGN'.
  45. ^'GameCube review at IGN'.
  46. ^'Xbox review at IGN'.
  47. ^'Nintendo DS review at IGN'.
  48. ^'Wii review at IGN'.
  49. ^'PlayStation Portable review at IGN'.
  50. ^'Game Boy Advance review at IGN'.
  51. ^Play magazine review, issue 151, Imagine Publishing
  52. ^'Need for Speed: Carbon PC Game, Need for Speed: Carbon'. Archived from the original on 2012-07-18.
  53. ^Wilks, Daniel (December 2006). 'Need for Speed: Carbon'. Hyper. Next Media (158): 72. ISSN1320-7458.
  54. ^'Good Game stories - Need for Speed: Carbon'. Australian Broadcasting Corporation. 2006-12-05.
  55. ^Totu, Florian (22 October 2009). '100 million Need for Speed Games Have Been Sold to This Day'. Softpedia. SoftNews NET SRL. Archived from the original on 2 April 2012. Retrieved 22 August 2015.
  56. ^'ELSPA Sales Awards: Double Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  57. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.

External links[edit]

Game Need For Speed Undercover

  • Need for Speed: Carbon at MobyGames
  • Need for Speed: Carbon - Own the City (PlayStation Portable) at MobyGames
  • Need for Speed: Carbon - Own the City (Nintendo DS) at MobyGames

Download Need For Speed Carbon Full Pc Game Crack

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